Media, Standards, Free Software

Presentation Notes for the 8th Linux Party by the Ecole Mohammadia d' Ingenieurs, Rabat, Morocco.

Martin Springer <martin@flatline.de>

0. Content

1. The relationship of Media, Standards and Free Software

1.1 Introduction

Slide 1 - Startpage

Good morning ladies and gentlemen. First of all I would like to thank Mr Amin Echerradi, the president of the edition committee, for the opportunity to visit Maroc for the first time in my life.

This year's Linux Party is about free software and quality standards and how they could benefit a company. The formulation in French would be something along "Standards de qualité et Logiciels Libres : Enjeux et perspectives pour l'entreprise".

I have always worked for small companies developing software for digital media devices and services. A lot of the software we produced was released under a Free Software license. I can't give a quick answer to the question how Free Software can benefit a company, but later I will present some ideas.

However, first I would like to talk about the relationship of Media, Standards and Free Software. I think that this is relevant for the conference topic, because the media industry and their business models have a substantial influence on the software development for Consumer Electronics Devices.

2. Media

Slide 2 - Media

2.1 Definition

What are Media?

I know that they can connect people by enabling exchange of information over a distance

2.2 Objectives

Why do People create Media?

"Turn from the sleep of negligence and the slumber of ignorance, for the world is a house of delusion and tribulations".

2.3 Enlightenment

Slide 3 - Enlightenment

2.4 Technical Media

Slide 4 - Technical Media

What makes a human being a media User?

2.5 Digital Media

Slide 5 - Digital Media

Today we can create completely new media experiences through new Human-Computer Interfaces

2.5.1 Serato example

(film start)

I am gonna give you an example of a system that is widely used today by DJs. The Serato scratchlive system converts sound and music from the analogue to the digital world using a hardware interface and a processor.

(wait for scratch)

2.5.2 Objectives

2.5.3 Conclusion

Slide 5.1 - Digital Media Conclusion

3. Convergence

Slide 6 - Convergence intro

3.1 Timeline

Slide 7 - Convergence timeline

wait for 1950

wait for 1995

Slide 8 - Personal Computer

3.2 Definition

Slide 9 - Convergence Definition

This brings us to an important definition: The technological Convergence implies that

Slide 0 - New Dependencies (10)

More interesting things happened in the last decade:

However, it seems that in the last decade new dependencies have been created.

Why did this happen?

4. Media and Economy

Slide q - Media and Economy (11)

4.1 Media Value-Chain

From very high level perspective the relationship between Media Users looks like this picture:

Slide q > - Media and Economy (11.1)

A typical Media Value Chain includes some more Users. In the picture the guys with the hands add value to the Creator's work.

4.1.1 Operator Business

Slide w - Operator Business (12)

4.1.2 End-user Business

Slide e - End-user Business (13)

4.1.3 Conclusion

Slide r - Conclusion (14)

5. Media and Society

Slide t - Society Intro (15)

5.1 Who are the players?

Slide z - Society players and relationships (16)

5.2 Relationships

Slide u - Relationships (17)

The Users who form a Society exchange experiences and information. In return they can live together more or less in peace.

What is the relationship between these players?

5.3 The impact of Deregulation

Slide i - Deregulation (18)

5.4.1 Commerial Monopolies

Slide o - Commercial Monopolies (19)

5.4.2 User Control

Slide p - User Control (20)

On the other hand it could be possible that users get into power when Governments deregulate Media.

5.5 The impact of different Content licensing policies

Slide a - Different licensing policies (21)

Slide a > - Different licensing policies (21a)

6. Interoperability

Slide s - Interoperability Intro (22)

6.1 The role of standardization

Slide d - Standardization (23)

"Standardization is the process by which individuals recognize the advantage of all doing certain things in an agreed way and codify that agreement" (Leonardo Chiariglione)

Let's discuss the difference between Internet standards and the standards of the Media Industry

6.2 Internet Standards

Slide f - Internet Standards (24)

You all know the World Wide Web standards. Many Internet Standards have been developed in the Public Domain, that is as a free exchange of concepts and ideas between researchers who created the Internet.

Fade to Rainman

Slide f > - Internet Standards (24a)

6.3 Media Industry standards

Slide g - Media Industry standards (25)

6.3.1 MPEG

Slide h - MPEG (26)

6.3.2 Philosophy

Slide j - MPEG Philosophy (27)

Slide j > - MPEG Philosophy (27)

Slide j >> - MPEG Philosophy (27)

Slide j >>> - MPEG Philosophy (27)

Slide j >>>> - MPEG Philosophy (27)

6.3.5 MPEG Adopters

Slide k - MPEG Adopters (28)

6.4 Combining Standards with Free Software

Slide l - LinuxTV (29)

Slide l > - Linux on Set-Top Boxes (30)

6.5 The impact of Free Software

Slide y - Impact of Free Software (31)

7. Media and Rights Management

Slide x - Rights Management (32)

The current situation in Digital Rights Management is bad for the Users

As a result stupid DRM Users will need to

7.1 Impact of Rights Management

Slide c - Impact of Rights Management (33)

7.2 Interoperable DRM

Slide v - Interoperable DRM (34)

7.4 The Political spectrum

Slide b - Political spectrum (35)

7.4.1 Telekommunisten

Slide n - Telekommunisten (36)

7.4.2 Free Software Foundation

Slide m - FSF (37)

7.4.3 Creative Commons

Slide , - Creative Commons (38)

7.4.4 Media Industry (MPAA/ RIAA)

Slide . MPAA/ RIAA (39)

7.4.5 My Position

Slide - - My Position (40)

8. Managing Rights

Slide ! - Managing Rights (41)

Slide ! > - Managing Rights (41a)

8.1 Chillout

Slide " >> - Chillout (42b)

Slide " >>> - Chillout Architecture (42c)

9. Future Media Business Models

Slide " >>>> - Future Media Business Models (42d)

peer economies (green)     | market economies (red)
--------------------------------------------------------  
(sharing and cooperation)  |  (property and competition)
communism                  | capitalism

9.1 Communalism

Slide $ - A new Economic Model (44)

Some people on a mailing list proposed that there is a new economic model called communalism:

9.2 Ravelry

Slide % - Ravelry (45)

Let me present you an example that illustrates the Economic model of a community:

Conclusion

Slide & - Conclusion Intro (46)

10. Conclusion Claim

Slide & > - Conclusion Claim (46a)

We can create our own Media (Devices, Networks, Content, Services)

Slide / - Conclusion Economy (47)

Slide / > - Conclusion Prospect

Slide ( - Peugeot (48)

I talked a lot about media today. Finally I will give my answer to the conference's question how free software and quality standards can benefit economy.

What are the requirements to the Media we create?

Take the Peugeot 504 as an example:

Slide ( > - Peugeot (48a)

The same is true for Free Software.

Free software and open standards can benefit society and economy, because they provide

Slide ) - Thank you (49)